Design in Motion

design workflow process

Building interfaces today is about more than assembling components on a screen — it’s about creating smooth, thoughtful experiences that guide people from one moment to the next. As a UI/UX designer and front-end developer, I spend a lot of time thinking about motion: the flow, the reasoning, and the invisible decisions users never see but always feel.

Design Isn’t Static

Modern design systems evolve. Screens aren’t isolated canvases — they’re steps in a conversation between the user and the product. Every button, card, animation, or microinteraction communicates something:

  • Clarity (What can I do here?)
  • Confidence (Will this behave the way I expect?)
  • Momentum (What’s next?)

Good design keeps people moving.

Where Motion Begins: The Process

Before writing a single line of code or opening Figma, I start with three simple questions:

  1. What problem are we solving?
    Not from the business perspective — from the user’s perspective.

  2. What is the simplest path to solve it?
    Complexity can come later. The foundation should be effortless.

  3. What is the “feeling” we want the user to walk away with?
    Calm? Efficiency? Confidence? Adventure?
    (This matters more than we admit.)

Wireframes → Interaction → Implementation

My workflow tends to follow a predictable rhythm:

  • Sketch ideas quickly (paper, whiteboard, napkin… whatever works)
  • Build the first clean version in Figma
  • Walk through interactions and failure states
  • Refine spacing, rhythm, and accessibility
  • Implement in code (Tailwind + React/Next.js, typically)

Each stage is a checkpoint, not a finish line.

Development as a Design Tool

Because I also develop front-end interfaces, I don’t design things that can’t be built well.

Code informs the design just as design informs the code:

  • Knowing layout constraints prevents unrealistic mockups
  • Understanding component behavior leads to better UX decisions
  • Being able to prototype quickly unlocks faster iteration

It’s a loop — not two separate jobs.

The Goal: Frictionless Experience

At the end of the day, design in motion is about reducing friction.

If a user feels guided, not confused…
If the interface feels trustworthy, not fragile…
If the flow feels natural, not forced…

Then the design is doing its job.

This blog will be where I share the things I learn, build, and experiment with — from UI/UX principles to front-end development and the tools that connect them.

More articles coming soon.
Thanks for reading.